DEVELOPMENT
April 8, 2024
8 Mins to Read

Avoid these 3 classic mistakes when planning a new website

Last updated: May 2026

Most web development mistakes don't come from the agency you hire. They come from the brief you hand them. The three most common web development mistakes we see in client-side projects are fuzzy expectation setting, goals that drift mid-build, and senior stakeholders who appear only after the designs are signed off. Each one quietly inflates timeline, budget, and team frustration. The good news is they're all preventable before the first wireframe. Here's how to spot them, why they happen, and the upfront moves that keep a website project on rails from kickoff to launch.

The three classic web development mistakes (and the fix for each):

  1. Unclear expectations. Asking for "wow" instead of measurable user outcomes. Fix: define success criteria tied to your audience, not your gut.
  2. Shifting goals. Brand, products, or priorities change mid-project and the agency hears about it last. Fix: schedule structured check-ins so change gets surfaced, not buried.
  3. Mystery stakeholders. A senior leader appears late and overrides decisions everyone else already made. Fix: map every stakeholder on day one and earn explicit opt-in or opt-out.

Website projects between clients and agencies are full of places to trip. We've shipped enough of them to spot the same three patterns in inbound briefs almost every month. None of them are about technical skill or design taste. They're about how the project gets set up before anyone opens Figma. Get the setup right and the build runs predictably; get it wrong and even a great team ends up rebuilding the same screens twice. Below is what to watch for, why each mistake happens, and the small upfront moves that prevent it.

1. Unclear expectations: the "wow factor" problem

The first classic mistake is asking for a website that "wows." When you're paying an agency, the instinct to want something jaw-dropping is understandable. The trouble is that "wow" is one of the least useful briefs you can give a designer, and your customers usually aren't asking for it anyway.

Your customers don't actually want to be wowed

What most users want is a site that works well and is easy to use. They don't pick your competitor because your homepage didn't make them gasp. They pick your competitor because the competitor's products and value proposition were easier to understand. The more bells, whistles, and bespoke interactions you bolt on in pursuit of "wow," the slower and harder to navigate the site tends to become. That's the opposite of what good web design is supposed to do.

One person's "wow" is another person's "yikes"

The other problem with chasing "wow" is that it's irreducibly subjective. When we receive feedback like "this just isn't wowing us," it almost always means the reviewer knows they don't like something but can't articulate why. That puts the design team in an impossible position: chasing a feeling, not a brief.

The fix is to insist on rationale. Every UI decision a good agency makes should ladder back to something verifiable: persona research, user journeys, content hierarchy, brand guidelines, accessibility standards, performance budgets. An accomplished designer will present each choice with reasoning attached. "We used this color system because contrast ratios meet WCAG 2.1 AA and the palette tested better with the primary persona." Compare that to "we think it looks cool" and the difference is obvious.

Persona research sheets used to avoid common web development mistakes during the discovery phase

The bar for accessibility in particular has climbed sharply. WebAIM's 2026 analysis of the top 1 million home pages found that 95.9% had detectable WCAG 2 failures, averaging 56.1 accessibility errors per page. Federal website accessibility lawsuits hit 3,117 in 2025, up 27% on the prior year. "Wow" feedback that overrides accessibility, performance, or UX rationale isn't just subjective; it's increasingly a liability. Let your UI designer out-rationalize you. You hired experts for a reason.

The shift to make at brief stage is small but powerful: replace "we want it to wow" with "we want users in persona A to complete task X within Y seconds, and the page should look like it belongs to a category-leading brand." That kind of brief is one a designer can actually answer. For more on what a sharp brief looks like upstream of the build, see our companion guide on writing a website RFP that gets strong agency replies.

2. Shifting goals: when the business moves and the brief doesn't

Things change. Whether you're a growing entrepreneurial business or an enterprise with a dozen units, nothing stands still for the four-to-nine months a website project typically takes to scope, design, build, and launch. Priorities shift, the product suite evolves, the brand matures, and new guidelines drop. That's normal. The mistake is not telling your agency.

When change happens behind the agency's back, the team keeps building against the original brief. Three months in, you sit down for a UI review and notice the designs are using last quarter's product list, an outdated key message, or a soon-to-be-retired brand palette. Now you have a choice: rip up perfectly good work, or ship a site that's already out of date on day one.

Going back to the drawing board is expensive and time-consuming. It's also deflating for the agency team who poured their best thinking into something that won't ship. Neither outcome is what you signed up for.

Project team aligning on shifting goals to avoid web development project mistakes mid-build

Build a flexible plan, not a static one

The fix is structural, not heroic. Tell your agency how fast your business is changing so they can build a plan that's flexible and agile. That usually looks like a clear change-control process, a recurring cadence for surfacing business news ("anything new this fortnight we should know about?"), and an agreed rule for what triggers a scope conversation versus what gets absorbed.

It also means being honest about what won't fit in this iteration. A website is a snapshot of your organization at a moment in time, not a crystal ball. When growth is mid-acceleration, you may have to concede that some new initiative gets parked for the next phase. That's healthy. Sites built to absorb unlimited late-stage change tend to absorb a lot of cost too.

The inverse case is instructive. When we shipped three websites in four months for Mark Anthony Group across multiple brands, it was possible because the scope, stakeholders, and brand systems were locked down at kickoff and held there. Tight definition created speed, not the other way around. That's the pattern to copy when timing matters.

3. Mystery stakeholders: the senior voice you didn't invite

The third classic mistake is the one that derails more projects than anything else. You've trusted an agency to build your new website. Early in scoping, the agency asks how involved your senior stakeholders want to be. The answer comes back: "they won't have time, just show them the designs when we get there."

That answer is a red flag. If senior leaders aren't part of discovery and strategy on a large or complex web project, the odds they'll dislike the UI designs (or worse, the launched site) are high. We've seen this so many times we now treat it as a known risk in our intake.

Senior feedback that arrives late tends to conflict with previously locked direction, ignore the rationale the rest of the team already built around, and lack context for how decisions tie back to the end user. When that happens, your internal team feels undermined and the agency team that followed the process by the book ends up redoing wireframes, journeys, and creative. Nobody enjoys that conversation.

Stakeholder kickoff meeting to prevent the most common website project mistakes

The fix is preventative, not reactive

An agency building a large, complex, business-critical website needs a thorough stakeholder engagement process from day one. Your marketing team has the confidence and expertise to run a web project, but that isn't enough to guarantee the project won't be derailed by someone with more authority later. Everyone with a strong opinion needs to be engaged at the start.

At Major Tom, we open every engagement by mapping every stakeholder company-wide. We sort them into primary and secondary groups, plus a separate bench of subject matter experts whose input is critical at specific milestones. That might pull in HR, sales, IT, product management, legal, or a regional director, depending on the business. Then we get the full group into a single room (virtual or otherwise) to confirm project goals and objectives and align on direction.

Crucially, we make the opt-out explicit. Stakeholders who can't make a milestone are welcome to step back, with one caveat: if they choose not to engage at key moments, feedback later in the project may lack context and run the risk of being deprioritized. Most stakeholders, when given that choice openly, choose to show up. Almost nobody wants the "I should have spoken up earlier" conversation in week 18.

Not everyone needs to be in every meeting; a good stakeholder process respects the reality that a web project isn't anyone's only job. The key is that everyone is invited at the start, listened to, and aligned on goals before any creative work begins.

Why these three mistakes show up together

The reason we group these three is that they share a single root cause: the project's foundations are set in the first two weeks, and clients underinvest in those two weeks. A vague brief, an unmanaged change process, and an invisible stakeholder map are all symptoms of a kickoff that wasn't thorough enough.

The good news is the fix is small and entirely upstream of the build. Before you sign a statement of work, make sure you've:

  • Documented success criteria tied to user outcomes and measurable business goals, not "wow"
  • Mapped every senior stakeholder and earned their explicit involvement or opt-out
  • Agreed how mid-project change will be surfaced, evaluated, and absorbed
  • Run a discovery session that includes the actual decision-makers, not just the people running the project day-to-day
  • Reviewed competitive and accessibility benchmarks so "wow" feedback later has a baseline to argue against

Once those are locked, the rest of the project (design sprints, development, QA, launch) tends to run on time. That's not because the team is faster; it's because they're not solving political problems alongside design ones.

If you're earlier in the buying process, our guides on assessing website proposals and on what makes a site industry-leading in 2026 cover the upstream and downstream of the same problem. Both lean on the same principle: clarity at the front of a project compounds across the whole engagement.

Set up the project the way you'd want to be set up for

Web projects don't fail because the technology is hard. They fail because the people involved don't share the same picture of what success looks like, what's allowed to change, and who gets a vote. Solve those three things in your first two weeks and you've eliminated the lion's share of risk before the first sprint starts.

If you're staring at a redesign and trying to find clarity in the chaos before you brief an agency, we can help you frame the project. Need a partner who'll build the kickoff as carefully as the build? Explore our web design and development services or reach out to start the conversation.


FAQs

What are the most common web development mistakes clients make?

The three most common client-side web development mistakes are unclear expectations (asking for vague "wow" instead of measurable outcomes), shifting goals mid-project without telling the agency, and surprise senior stakeholders who appear after designs are signed off. Each one inflates time, budget, and team frustration. All three are prevented by a thorough discovery phase that documents success criteria, maps every stakeholder, and agrees how mid-project change will be handled.

How do I set realistic expectations for a website redesign?

Replace subjective goals like "wow" with measurable user outcomes: a defined task, a target audience persona, and a specific success metric (conversion rate, form completion time, page speed). Anchor expectations to research, not opinion. Reference your competitors, current analytics baselines, and accessibility standards (WCAG 2.1 AA) so every design decision has a rationale your team and your agency can defend. Documented expectations also make feedback faster and less circular later.

What happens when project goals change during web development?

Mid-project goal shifts are normal in growing businesses, but they get expensive when the agency hears about them last. The team keeps building against the original brief, and by the time the change surfaces, weeks of work need to be redone. Prevent this with a structured change-control process: a recurring check-in, a written rule for what triggers a scope conversation, and an honest conversation about what gets deferred to a future phase.

How should stakeholder feedback be managed in a web project?

Map every senior stakeholder during scoping, including subject matter experts in HR, sales, IT, legal, and product. Get them in one room at kickoff to align on goals and objectives. Offer an explicit opt-out for milestones they can't attend, with the caveat that late feedback may lack context and may not be actionable. Almost everyone, given that choice up front, chooses to show up at the moments that matter.

How do I avoid scope creep in a website project?

Scope creep is usually a stakeholder-management problem in disguise. Lock down goals, audiences, and success metrics in week one, and document what's in scope and what's deferred to a future phase. Use a written change-control process so new requests are evaluated against time, budget, and goal impact, not absorbed silently. Most agencies have a structured intake for change requests; use it from day one rather than negotiating it under pressure later.

What should clients do before starting a web development project?

Run a pre-kickoff checklist: document business goals and how the site supports them, map every stakeholder, confirm budget range, and agree the launch timeline with named constraints. Audit your current site for accessibility, performance, and content gaps so the brief reflects reality. Brief the agency on what's changing in the business over the project's lifespan. The two weeks you invest before kickoff are the cheapest two weeks of the entire engagement.

Why do web projects go over budget?

Most budget overruns trace back to one of three sources: rework caused by late stakeholder feedback, scope changes that weren't formally negotiated, or a brief so vague that early design work has to be redone once the goals get clearer. Solve those three upstream and budget tends to hold. Pad the engagement with a 10 to 15% contingency for genuine business change, and resist the urge to spend it on late "wow" requests.

Ben VanExan, Director, Growth & Client Relations

It's much more fun to be interested than interesting.

Selected for you

Subscribe to Mercury

Receive exclusive action-focused content and the latest marketing insights.